V1 - high poly body + high poly hands (fingernail mesh with separate texture) V0 - high poly body + high poly hands (no fingernail mesh)
Male skeleton from SAM or XPMSE ( classic, SE) The shoulder belt has no stats and is pureley cosmetic, but it can be enchanted with the same enchantments as jewelry.
They share the same stats as the dragon plate armor set. The armor parts can be crafted under the dragon armor section while the shoulder belt is in the Misc section. To compensate for this in Skyrim, I increased the normal maps to 2k, blended the appropiate normal map detail textures, and applied the ambient occlusion map to the mesh using vertex colors. The Witcher 3 applies texture blending during gameplay to create extremely detailed textures. This set was intended to be used as part of my unarmed combat playthrough. With the absence of the coat, I instead ported the shoulder belt and fur from the Undvik armor. It's a partial port in that I didn't port the coat since it requires recreating from scratch and it's not something I'm currently interested in trying.
This is Geralt's Ursine armor that I ported from The Witcher 3 for SAM with support for Samson/Samuel morphs.